My attempt at recreating Factorio, developed over the span of 2 years


Written in C++ 17, rendering using OpenGL, loads runtime data using Python, builds via CMake. For more information on the development process, see the weekly log.

If you wish to try it out, you can find automated releases from Azure Pipelines at the downloads tab. If you do not trust the releases from me, you can build it yourself at the Github tab where you will find instructions.

You can open the menu by pressing escape, where you can find the full list of keybinds. Some items are not craftable but can spawned in from the debug menu by pressing backtick(`). The game will save to save/, settings to settings.json, log to log.txt in the directory of the executable.

If you have any feedback you can leave an issue on Github, I will attempt to address them in my free time.